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Bless Dev Talk #02
I wanted so much to write this post sooner but unfortunately I was busy with painting (deadlines are one of the worst things ever). I really couldn’t wait to finally express my thoughts on the last Bless dev talk in which the developer explains what was the most important factor while designing and accepting the final concepts for mobs and zones – the Bless world in general. I always say how immersive game world is very imortant for me (so loading screens between zones is a BIG no, sorry GW2 and B&S). That’s why I was reading the new Bless Dev Talk with my mouth opening wider and wider because the things that are discussed there are exactly what I look for in games’ worlds. Not just a design that looks awesome, which is always welcome, of course, but, what is more important, “does it make any sense”. As a geologist…
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Bless, ESO and BDO news
The passing week was full of big and exciting news in many games! In the post I’ll focus on 3 MMOs – Bless, Elder Scrolls Online and Black Desert Online. Bless Online – The publisher announced the Global Steam Early Access will become a thing in May. Also in May they’ll give us a possibility to buy founder packs and all the goodies. The prices are not stated yet though (but supposedly they will be announced soon as well). The Bless Online website also have been updated and sections like News, Media (you can find videos, wallpapers and fansite kits there) have been added. They’ve added an official Wiki with tons of articles about Bless lore, history, races and all the interesting informations. Also the Emissary program has started – if you want to affiliate with Bless and help them building community of positive people (either in Social Media or…
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ESO it is
And so it happened that after years of playing Rift (why i decided to play something else is a topic for another post here) i reached a point i needed a new MMO to play. The thing is, I’m picky. There are things that I’m looking for in games, and there are things that put me off. For example – Asian MMOs may be fun, but for me they’ve always been too flashy and too… console-like. Not to mention the squeaky anime-like voices of female characters. As I said, it might be fun, it’s just not what I prefer. I want to get consumed by the game for the time of playing, forget where I really am. Squeaky voices don’t help in it, neither do rainbow vivid colours on everything and visible attack lines while fighting. That’s why now when I was looking for something fun to play I considered…
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Kurecolor markers colour chart
I do hope this blog will not be a one-post blog but I barely got any time to do anything besides work, sleep and painting.But! I’m really glad because finally I managed to make a Kurecolor colour chart. I’m gradually trying to make colour charts of all markers I have and some of them are really easy to find (like tons of Copic colour charts) or this Pro-/Brush Marker colour chart (it’s awesome!). Unlike Kuretake Clean Color, a blank Kuretake Kurecolor chart is (almost?) nonexistent on the Internet so I wanted to make my own one for a while now and today finally I made it 🙂 It’s just edited colour chart from Kuretake website but still – it’s something. The image below is only a preview of the chart. To download the full version right click THIS LINK and choose “save target element as…”. It’s a png fine with…
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Markers testing
*coughs* First things first and since this is my first post here I feel obligated to say “hi”. So – Hi 😉 But seriously – I felt this strong need to get a place where I’d be able to write and post freely whatever I want, since on my website i only want to post finished art and places like Facebook Page, tumblr or Instagram are not good for long posts. So here I am and for a good start I have some art markers tests/short review. They are not big tests of huge amount of markers but still it’s something I did and someone may need it. Like I could in the future when I forget everything but shhhh.