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Bless Unleashed – launching the game saga
Admit it, you didn’t expect me to write a blog post about a game at this point. Especially not about Bless. I used to write about Bless. Back then it was a (slightly) different game named Bless Online and we all know what happened with it (it closed, I didn’t get my money back). But Neowiz being the greedy people they are, after closing Bless Online (the game that, in my opinion, wasn’t that bad, actually! Unfinished, unpolished, needed more work, but not bad!) on PC they released a console version and guess what! After a few years, they ported the console version to PC! I mean, seeing what Bethesda is doing with Skyrim and Neowiz releasing various versions of Bless over and over, I don’t think I’ll be surprised about any game re-release anymore. You’d think that with Neowiz’s history barely anyone would play the new iteration of Bless.…
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Alive + HOTS
Hi everyone! In case anyone was wondering – yes, I’m alive. I had to disappear for a while to take a break from several places I was active at to rethink stuff and gather my power for further activities. I have more time now and I got my strength back, so – here I am! 🙂 I decided to uninstall Bless Online, so, for now, there won’t be new posts concerning this game unless you guys want me to let you know about news and updates in the game, but I still won’t be playing it at the moment, so I won’t be able to discuss their actual impact on the gameplay. I still have ESO installed and Defiance 2050 is actually really fun so I may post my thoughts on them, as well as news and thoughts about my old love – Heroes of the Storm. It’s a MOBA game,…
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Rocky Road to… Bless
Last Monday the Bless Online Advanced Access (for Founder’s Packs owners) went live and on Wednesday the actual Early Access has started on Steam, too. And… unfortunately, both of the launches were rocky. Very rocky in fact. Of course, the problems have started when massive amounts of players tried to log in, create characters and play, all at the same time. Things didn’t go much better when Bless Early Access didn’t start out as intended either, because the base game was locked for buying on Steam for a while. But, most of these things – disconnections, server crashes and restarts were to expect and people who are getting mad because of them aren’t entirely right in my opinion. What is true though, Neowiz tried to handle the problems in an unusual way. New servers were added, yes, but also some of the already existing ones were (temporarily) closed for creating new characters, so…
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Bless taming feature & Founder’s Packs trailer
Bless Early Access and Advanced Access are almost here and as many players are eagerly waiting for the launch – the game’s devs gave us some small updates and reminders of what we will see in the game. The first official news update we got this week was a blog post about taming feature. The official post isn’t very informative in my opinion but I guess since the launch is very close – everyone will learn the details “in action”. Even so – I think that if we actually got an update about this matter then it should contain all the important details about it, not just general informations. Anyway, in Bless we will be able to tame most of the creatures in all the zones. The taming feature will give us a chance to turn those creatures either into mounts or into pets (which will not only be cosmetic companions but…
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Bless Q&A and an open letter to the Community
How is it possible it’s Sunday already? Where did the rest of the week go? Hey everyone, it’s been a pretty nice week for me, what about you? I still can’t really find my place after I finished playing Mass Effect Andromeda (and watching Gotham) but the developers never sleep… or do they? Not long ago we got announcements of Bless Emissaries, the game prices and… existence of a subscription in the game. This week Neowiz has shown again that they not only monitor the community’s reactions for the announcements but they also listen to the players’ voice. During the passing week Bless developer posted two important updates on the internet. The first one was a “Q&A” post that addressed many game-related questions and issues that last updates and press conference brought. The Questions and answers that I personally found the most interesting are below. Q: How does pricing work…
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Bless updates!
We finally got some solid news about Bless Steam launch – the dates, the prices of both the game AND founder packs, but also the first wave of Emissaries was announced. Congrats everyone! The chosen Emissaries were divided into 3 categories. Creators from the first one were awarded for their work towards popularizing the game with invitation to the first official Bless press conference on which the game was presented to the participants, as well as the important news such as the base game price and founder packs pricing were announced. Two other categories were Bless Content Creators and Bless Community Leaders. The list of the Emissaries you can find on official Bless website and below under “Show more” button (be warned, there is 96 people + press conference attendees names there!) [bg_collapse view=”link” color=”#ab2e83″ expand_text=”Show More” collapse_text=”Show Less” icon=”arrow” ] Bless Online Preview Event Participants (press conference) Twitch/Youtube ID…
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Bless classes news + Contest results!
In the last several updates Bless developer focused on exposing classes that will be available to play with the game’s launch. You can find more general informations about the classes, lore and the game itself on Bless Wiki. The first class update we got were animated class posters. Unfortunately the videos are currently unavailable to watch since Bless YouTube channel is experiencing some problems (the developer assures everyone that it will not affect the game’s release and the YouTube problem is under investigation). We still have some pretty still images for now and with Dev Talk #04 we got actual combat previews for every class! To keep the post shorter I hid the videos under “Show more” buttons. [full_width] Berserker (warrior) A typical warrior class wielding a two-handed axe. An interesting twist to the class is Bless’ combat feature: stances. In Berserker’s case one stance will be more defensive, letting…
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Bless news + ESO Beta testing #01
Bless Online news It’s only Thursday and we already got 2 interesting news from Bless Online developer – Neowiz. Several days ago the dev posted a new lore blog post on Steam that explains what are the two factions of the game, what races are allied in each faction and what is the reason of their conflict. As in any good story there is no “goods” and “bads” – there are just two sides of the conflict, each with their reasons – just like in any war. The comments on the factions are varied, even though it seems most people sympathize with Union, the more progressive faction that want to bring changes to hierarchy and social structure to, in their opinion, make world a better place. One particularly interesting comment for me compared Union to Germany in WW2 because of the revolutionary intentions, while Hieron, the Holy Alliance, wants to…
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Bless Dev Talk #03, ESO Event Extended & more
During this passing week we got several interesting game news. 4 of them were particularly interesting for me, since they concern the games I either play or intend to play when they are released. And what is even better – they are all good news! Bless Dev Talk #03 Bless Dev team is working hard on making everything ready for the Steam release of the game, but still every once in while they manage to find some time to give us updates on what they are working at and what we can expect from the game. This time, in their third Dev Talk, they focused on some of the biggest changes comparing to the Asian releases of Bless Online. An interesting fact to note is that the news were first “leaked” on official Bless Discord to celebrate over 10.000 members of the channel. In this blog developers explain the main…
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Bless Dev Talk #02
I wanted so much to write this post sooner but unfortunately I was busy with painting (deadlines are one of the worst things ever). I really couldn’t wait to finally express my thoughts on the last Bless dev talk in which the developer explains what was the most important factor while designing and accepting the final concepts for mobs and zones – the Bless world in general. I always say how immersive game world is very imortant for me (so loading screens between zones is a BIG no, sorry GW2 and B&S). That’s why I was reading the new Bless Dev Talk with my mouth opening wider and wider because the things that are discussed there are exactly what I look for in games’ worlds. Not just a design that looks awesome, which is always welcome, of course, but, what is more important, “does it make any sense”. As a geologist…